It seems that Apple has been tasked with becoming the savior of disgraced VR companies, to take advantage of their knowledge and put them at the service of their projects. Already a few months ago, the bite apple company did so with NextVR, a virtual reality video streaming service that did not achieve great success.
This time Apple does it again, but with Spaces, a VR company that provided its users with experiences generated with this technology.
It should be noted that the initial VR experiences offered by Spaces were in free mode, drawing attention for its facial tracking function, which was used to try to get their VR games to adopt a more immersive dynamic compared to that of the competition.
In this sense, the player's face was scanned by a camera installed on the wall. This data was then superimposed on the avatar of the game, so that a virtual version of the player was obtained by participating in the game, thus elevating the VR experience offered by the company.
However, the arrival of COVID-19 made Spaces forced to reinvent itself to survive, taking its facial scanning technology and taking it into a context outside the gaming world managing to integrate it into video calling platforms like Zoom where the user could create a virtual avatar of himself to interact with others in this way.
In apple's case, you're likely to use Spaces technology to enrich your VR/RA research.