Hyprmeet allows giving greater playful dynamism to the participation that you have in some instances of communication with the use of a webcam.

An inheritance that left us what goes from 2020, from the first days of confinement to the current new normality, is the increase in the use of video calls as a tool of daily communication.

To customize them, over the days we have seen the appearance of more than one tool that provides everything from small aesthetic tweaks, such as blurring the background of a scene or replacing it with an image, to other more complex and playful visual effects, such as the one offered by this application.

This is Hyprmeet, an application that instead of the webcam, allows you to use in a meeting by videoconference and even a streaming session, a customizable animated avatar that emulates our movements and gestures.

Similar to Apple's Memojis or other applications such as Zepeto, this application allows you to replace the camera with our avatar in any program that works using it, whether on macOS or Windows.

Hyprmeet allows giving greater playful dynamism to the participation that you have in some instances of communication with the use of a webcam. It uses facial recognition technology, through a platform capable of capturing the facial expressions of the one in front of the target in real-time, functioning in a totally dynamic way.

The avatar can be fully customized at the appearance level and once configured, simply select the Hyprmeet video source instead of the webcam in the target program, be it this Zoom, Teams, OBS, or any other similar service that supports the use of the camera, including the web browser.

Given the new global context, this tool emerged in the midst of a process of consolidating the use of video calls as a digital communication space not only for work productivity purposes but also for personal and daily communication. For the latter cases, the addition of graphic details such as the one offered by this applauding, offers a more immersive experience, adding an experience that can give a new air to the environment of a common video call.

Janna Jung, representing BinaryVR, the creators of this tool, noted that "our team started the Hyprmeet project when the world of digital self flourished in recent years with advances in machine learning and computer graphics. The recognition, comfort, and need of people to operate in a digital world have given life to the world of 3D avatars. The ongoing pandemic has made people more accustomed to working from home, taking classes remotely, having dinner with family and friends online, and finding their identity in this digital world," regarding the motivations behind Hyprmeet's development.

This app is profiled as a commercial product. However, while still in beta, its developers released its download on the website for free hyprmeet.com. While the software is subject to observations and refinement, it will continue to be distributed under this modality, waiting for the corresponding feedback from its first users.

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