Nvidia RTX 3070, analysis and opinion

Nvidia has decided that this year-end straight has to face Sony and Microsoft. If with the new consoles -Xbox Series X, Series S and PS5- we are with ray tracing all day in its mouth, Nvidia wants the speech to hold, but that in addition to talking about ray tracing, let's talk about that ray tracing without compromising resolution and visual parameters.

That's something you get with the RTX 3080, a real beast that, as we tell you in our analysis, allows us to play 4K with ray tracing and ultra parameters, something that consoles, at least from what you're seeing in these weeks, are not going to reach.

Now comes the RTX 3070, the little sister who, however, has a lot to say. According to Nvidia's data, it's 60% more powerful than RTX 2070, but that also means it's in line with the RTX 2080 Ti, a GPU that costs the cool of 1,200 euros when it can be purchased for 520 euros.

We don't have an RTX 2080 Ti at home, but we do have the RTX 3080 and RTX 2080, and with them, we're going to compare Nvidia's new creation in this analysis of the RTX 3070 in which we're going to degreat both GPU performance and consumption and temperature.

Pc testing and comparison with RTX 2080 and RTX 3080

The first thing is to see the test bench. We used the same PC as a few weeks ago for the analysis of the RTX 3080, so the comparison could not be fairer.

It is a PC designed to avoid bottlenecks, although the skinny spot is a somewhat slow SSD that... Well, it can affect the experience if RTX I/O were at stake, but because it's a technology that's not yet implemented, it doesn't affect GPU performance.

Design and features of the RTX 3070

If we go to the design, we have a GPU that follows the lines of the RTX 3080. The design is sober and stars a pair of active heatsinks that breathe air into a series of heat pipes that serve to cool, through a huge active heatsink, the hardware.

It is a GPU that occupies two slots, but is shorter than the RTX 3080, making it ideal for mounting a small PC, but with surprising power.

There is remarkable evidence in numbers, yes, but you have to understand one thing: although the RTX 3070 will allow us to play 4K, and with very good quality, it is a GPU made to enjoy 1,440p without limits, just like its older sister is designed for that experienced butt, but at 4K.

Let's say buying an RTX 3080 to play 2K is to "waste" it, with many quotes, and that's where this RTX 3070 comes in.

Synthetic tests with benchmarks that test ray tracing

But let's move on to the interesting analysis of the RTX 3070, the performance in test and games. To do this, we will use 3DMark and Cinebench R15, two programs that give us a score of both CPU and GPU and that allows us to compare with other computers.

It doesn't take into account her the DLSS or ray tracing, so all we're going to get is a score based on the pure and hard "power" of the GPU.

On the other hand, we have used the Boundary and Bright Memory demos. These are two demos that are created in Unreal and that do take advantage of the technologies of the new Nvidia RTX 30 series. We leave you the test below:

As we always say, synthetic tests are still software that squeezes the hardware and gives us a score. There are cases where it's worth little, but since here it's the same general hardware, the same software and it just changes the GPU, it's good for us to get an idea of what we can get in games.

However, here we begin to see those differences between the 30 series and the 20 series, with an RTX 3070 passing over both in 4K and, above all, in 2K of the RTX 2080.

It's a beast to play 2K with ray tracing and ultra parameters

The tests are test and another thing others are games, as they do not involve situations controlled by the software. We have tested the same games as for the analysis of the RTX 3080 except one, Quake II. This game has one of the best ray tracing implementations, but for reasons we don't know, we get an error when running it on RTX 3070.

For all other games, the conditions have been the same as for the RTX 3080: ultra configuration in all parameters, use of the DLSS and ray tracing in which it is available and 4K games without antialiasing/2K games with antialiasing.

We are looking at a card that is designed to play at maximum resolution 1.440p and the results are very good in that resolution, but we wanted to check how it moves to 4K... and the truth is that we've taken a pleasant surprise.

So, yes, in our gaming tests, the RTX 3070 is positioned as a GPU optimized for the game at 1,440p, but it is not limited to that resolution, allowing us to play 4K with a great level of detail and with the option to play everything in ultra 4K anchored at 30 fps or go for the 60 fps by trimming some parameters.

The very controlled temperature and lower consumption than RTX 2080

One of the details that surprised us about the RTX 3080 was its temperature. It was pretty well controlled considering the power of the hardware, and it's something that has surprised us again in the analysis of the RTX 3070.

We are faced with a graph that, in our tests, has not exceeded 75o, a rather interesting figure especially when Nvidia itself sets the maximum at 93o. Ambient temperature conditions have indeed changed since the analysis of the RTX 3080 (about 25o at home at the time of analysis by the 21st currently), but they are still very good data.

The measurement corresponds to the tests running at 4K, which has even more merit. Actually, at 2K the thing doesn't vary much, a degree in some games, but the GPU is anchored in those 72-75o. The dissipation system is more discreet than that of the RTX 3080, but it works perfectly with that body which is a huge aluminium heatsink and the two air-suffering fans for the passive heatsink to do its job.

Another thing that surprised us is consumption. When we told you about RTX 3080 we told you that consumption was mainly the negative point. It is a huge and powerful card that has a consumption of between 320 and 330 W.

Even in that we are surprised by the RTX 3070 with its consumption of 219 W. It is, in fact, somewhat lower than that of the RTX 2080 with clearly superior performance, so Nvidia has perfectly adjusted the power per watt.

RTX I/O and Reflex, two Nvidia technologies looking to the future

So far, our opinion of the RTX 3070 cannot be more favourable. It is a GPU with a very good performance by W, keeps the temperature at bay and we have not noticed fan noise even with the most demanding games.

Now, there are a couple more technologies that are closely related to games and which RTX 30s are compatible with, but which we won't see for a while. One of them is more immediate and it is Reflex.

It is a technology that allows you to analyze the performance of the computer in real-time, identifying the latency that each component of the PC introduces in the game to try to minimize that latency and make the experience in competitive games, shooters above all, optimal.

It's something that already has games like Valiant, Fortnite or Apex, but that is only really noticeable if we use monitors of a very high Hz rate. The user who does not play above 200 fps on monitors with that Hz rate or on the 360 Hz monitors that are coming, will not notice this technology.

On the other hand, there is RTX I/O. This is a technology that can change everything and is based on the Microsoft Direct Storage API. It's similar to what will be done on Xbox Series X and Series S, the 'Velocity Architecture' cackling that skips some CPU processes so that the SSD and GPU communicate more directly.

With this technology, Nvidia promises that load times will be minimized, and there will also be certain operations that will be performed directly on the GPU without going through the CPU, which will free up computer resources in general by not having to duplicate processes. However, this is something for the future as it is not implemented.

With a 1,440p monitor, it's going to give you a few years of joy

And we reached the end of the analysis of the RTX 3070 with the feeling of having spent a few days with a very pampered hardware that has really left us very good taste in the mouth. Although we wanted to stretch to try 4K games to provide the most complete analysis possible, we are looking at a GPU that is focused on unlimited 2K games.

In that respect, and removing games like Red Dead Redemption 2, the card meets enough and is the purchase you have to make if you have a 1,440p monitor.

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