It seems that the development of Cyberpunk was quite problematic...

Even sometime after its release, Cyberpunk 2077 continues to generate news. The game had a troubled debut and was considered by many to be a great disappointment for not fulfilling everything that had been promised during its marketing campaign. Now, the CDProjekt Red game has been discussed again thanks to a Report by Jason Schreier, important name of gaming journalism, who revealed that some content was cut from the game.

Although it was announced in 2013, cyberpunk development did not begin until 2016, undergoing several changes before its release. This is not unusual when it comes to game development, since due to time or budget constraints, it is common that many elements that had been planned do not reach the final version of the game.

Still, some of the elements cut during cyberpunk development seem extremely interesting, and even elements that part of the public had already expressed interest.

According to the website ComicBook, one of these elements would be playing in the third person, something that would originally be the perspective used. Many were surprised when, in 2018, CDProjekt revealed that the game would be first-person with the release of gameplay since the Franchise The Witcher is known for its third-person perspective. 

Also, this same gameplay showed that it would be possible to run on the walls, an element that was removed due to design problems.

The game would also feature flying cars, but probably due to the difficulty of implementing this element of the game, combined with the various development problems cyberpunk was already going through, this idea was left out. Car ambushes were also planned but were not implemented as intended.

It is not possible to know for sure at what stage of development these contents were cut, although the third-person perspective and flying cars may have been removed in the early stages since they appeared in the gameplay released in 2018.

Still, Schreier's report mentions that this gameplay was made specifically for marketing, and was not an already finished part of the game, suggesting that even in 2018 it was unclear what would actually be in the final version of Cyberpunk. Studio leader Adam Badowski denied some of Schreier's allegations in his account at the Twitter.

Post a Comment